The Caesar at Alesia map has been re-engineered. We made some minor corrections. Roman ramparts (earth works) no longer extend across rivers. Roman palisades (fortification walls) are drawn only in their correct hexes. Black and Brown palisades connect when they should and are in separate hexes when they should not. Most importantly, all the hexes are numbered now. Instead of 3 boards that fit together, you get a single rolled, laminated map - in green or tan, and available in 3/4in hexes for use with our new matching 5/8 in counters.
The War at Sea Replacement and Variant counters are done.
The full game is being computerized. Set up that used to take an hour is now instant. Games are saved in the blink of an eye. Mercenaries, the Campaign Game, and all the scenarios will be included.
A remake of the original map is almost finished, that includes all of North Afrika from Casablanca to Port Said.
The project to re-engineer the VITP counters is complete with variants from The General magazine.