Pathfinder Adventure Path:
Carrion Crown
Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
1 of 6 The Haunting of Harrowstone
by Michael Kortes
When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?
This volume of Pathfinder Adventure Path launches the Carrion Crown Adventure Path and includes:- “The Haunting of Harrowstone,” a Pathfinder RPG adventure for 1st-level characters, by Michael Kortes
- A tour of Ravengro, village of mystery and suspicion, by Michael Kortes
- Expanded rules for creating and running horrific haunts, by Brandon Hodge
- An ancient revenge is reborn in the Pathfinder’s Journal, by F. Wesley Schneider
- Six new monsters, by Adam Daigle and Patrick Renie
2 of 6 Trial of the Beast
by Richard Pett
The rampaging abomination known as the Beast of Lepidstadt has been captured! Yet rather than destroy the monster for its countless murders and untold crimes, the city council demands the creature receive a fair trial. Upon traveling to Lepidstadt, the adventurers find themselves caught up in the anger and investigations surrounding the Beast’s judgment. Soon it’s up to them to discover whether the legendary monster is truly a killer or merely the instrument of some greater evil—and either way, whether it’s too dangerous to be allowed to survive.
This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:- “Trial of the Beast,” a Pathfinder RPG adventure for 4th-level characters, by Richard Pett
- An investigation into the secret society called the Esoteric Order of the Palatine Eye, by Brandon Hodge
- Revelations on the faith of Pharasma, goddess of birth, death, and fate, by Sean K Reynolds
- Terror upon terror for Laurel Cylphra in the Pathfinder’s Journal, by F. Wesley Schneider
- Four exciting and deadly new monsters, by Rob McCreary, Patrick Renie, and Sean K Reynolds
3 of 6 Broken Moon
by Tim Hitchcock
Among the shadows of the infamous Shudderwood lurk deadly beasts, savage madmen, and monsters that blur the line between the two. Into this fearful wilderness the heroes follow the path of the Whispering Way's nefarious necromancers. But when the cultists’ passage throws the forest’s tenuous peace into chaos, the adventurers find the only island of safety amid the savage wilds transformed into the killing grounds of a shapeshifting monster. Can the PCs escape the terror-plagued wilderness and unveil the death cultists’ true plot at last? Or will the lycanthropic curse claim them as well?
This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:- “Broken Moon,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock
- The secrets of the Whispering Way, a notorious cult sworn to the powers of death and undeath, revealed in blasphemous detail, by Adam Daigle
- Insights into the savage lives of werewolves, wererats, and other lycanthropes, by Gareth Hanrahan
- Laurel Cylphra comes face to face with an ancient mystery in the Pathfinder’s Journal, by F. Wesley Schneider
- Seven exciting and deadly new monsters, by Tim Hitchcock, Rob McCreary, and Patrick Renie
4 of 6 Wake of the Watcher
by Greg A. Vaughan
No one goes to Illmarsh. An ugly town, unfriendly to strangers and squatting amid the nastiest stretch of swamp in Ustalav, Illmarsh seems to breed rumor and madness, and those who speak of it always whisper of strange disappearances, misshapen shadows, and sacrifices to things terrible and forgotten. But when the trail of the death cultists known as the Whispering Way leads to Illmarsh, it’s up to the PCs to learn the secrets of the sickly village. There they’ll find a desperate people, caught in a war between beings from beneath the seas and invaders from the darkest corners of the cosmos. Can the heroes save Illmarsh from its tradition of terror? Or will they be the next victims of the horror from beyond the stars?
This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:- “Wake of the Watcher,” a Pathfinder RPG adventure for 9th-level characters, by Greg A. Vaughan
- Blasphemous secrets of the foul faiths known collectively as the Old Cults and sanity-shattering gods such as Azathoth, Nyarlathotep, and Cthulhu, by James Jacobs
- A giant bestiary filled with eight classic monsters inspired by the writing of H. P. Lovecraft and the tales of the Cthulhu Mythos, by James Jacobs and Greg A. Vaughan
- Laurel Cylphra’s discovery that the dead aren’t the only dangers in Ardis in a new entry into the Pathfinder’s Journal, by F. Wesley Schneider
5 of 6 Ashes at Dawn
by Neil Spicer
A killer stalks the streets of Caliphas, a murderer whose victims are already dead. Something is preying upon the ancient vampire clans of Ustalav’s capital, a mysterious foe who threatens the centuries-old truce tenuously held by generations of both the living and the undead. Into this madness enter the heroes, closing in on the death cultists of the Whispering Way. What role do the deadly necromancers have in the undead murders plaguing Caliphas? What secret grudge exists between the cult and the rulers of the night? And will the heroes be able to save the capital without sacrificing their very souls?
This volume of Pathfinder Adventure Path includes:- “Ashes at Dawn,” a Pathfinder RPG adventure for 11th-level characters, by Neil Spicer
- A gazetteer of fog-haunted Caliphas, the mysterious and deadly capital of Ustalav, by F. Wesley Schneider
- A terrifying look into the blasphemous church of Urgathoa, goddess of gluttony, disease, and the undead, by Sean K Reynolds
- Laurel Cylphra’s attempt to steal a soul stealer in the Pathfinder’s Journal, by F. Wesley Schneider
- Six new monsters by Crystal Frasier, Patrick Renie, and Sean K Reynolds
6 of 6 Shadows of Gallowspire
by Brandon Hodge
A mad plot to unleash the greatest necromancer the world has ever known draws to its sinister end. As the murderous cultists of the Whispering Way retreat to their profane sanctuary, the powers of death align to resurrect their fallen champion. Bold adventurers pursue these villains, but can their bravery survive the haunted wasteland of Virlych, the accursed cathedral of Renchurch, and ultimately the towering crypt of Gallowspire? And will their boldness be enough to stop the Whispering Tyrant, the infamous lich-king locked away beneath Ustalav’s deadliest ruin, from being reborn upon a defenseless world? The heroes must test their courage against the servants of death itself in this, the climactic final chapter of the Carrion Crown Adventure Path.
This volume of Pathfinder Adventure Path includes:- “Shadows of Gallowspire,” a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge
- Nefarious plots and macabre menaces to prolong the terrors of your Carrion Crown campaign, by F. Wesley Schneider
- An investigation into the most infamous liches plotting dooms across the Inner Sea region, by Adam Daigle
- Laurel Cylphra’s attempt to save a soul in the Pathfinder’s Journal, by F. Wesley Schneider
- Five new monsters by Adam Daigle, Crystal Frasier, and F. Wesley Schneider
Pathfinder Campaign Setting: Carrion Crown Poster Map Folio - FREE in shrink wrap!
Trail of Terror
Stand against the denizens of the night in the Carrion Crown Adventure Path. In battles against dreaded vampire lords, brutal werewolves, and abominations from beyond space and time, you’ll scour the breadth of the mysterious realm of Ustalav. The Carrion Crown Poster Map Folio is your lantern in the dreadful dark, charting your course through the entire campaign.
Within this map folio, you’ll find a huge 8-panel poster map of the country of Ustalav, along with four 4-panel poster maps of the gothic cities of Ardis, Caliphas, Karcau, and Lepidstadt, all major locations in Ustalav, the setting for the terrors of the Carrion Crown Adventure Path. Even if you aren’t running the Carrion Crown Adventure Path, the maps inside can serve as the sinister surroundings for all manner of mysteries, murders, and macabre machinations in any RPG campaign. The shadows of Ustalav gather—dare you gaze within?
Cartography by Rob Lazzaretti