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Pathfinder Adventure Path: Iron Gods

A lightly used Pathfinder Adventure Path in excellent condition. Six soft cover books sold as a complete set. Priority Mail is our only option, so buy more than one book for a competitive shipping price.
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Pathfinder Adventure Path:

Iron Gods

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

1 of 6 Fires of Creation

Dawn of New Gods!

The Iron Gods Adventure Path begins with "Fires of Creation," an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?

This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:

  • "Fires of Creation," a Pathfinder adventure for 1st-level characters, by Neil Spicer.
  • A Gazetteer of the Numerian town of Torch, by Neil Spicer.
  • A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.
  • A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.
  • A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.

2 of 6 Lords of Rust

The God in the Machine

The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants and ruins found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than just the town of Torch, for this gang has the support of one of the terrifying Iron Gods of Numeria. What slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped!

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • "Lords of Rust," a Pathfinder Adventure for 4th-level characters, by Nicolas Logue.
  • A look into the secrecy and science of the Technic League, by Jim Groves.
  • Insight into the faith of Brigh, the goddess of clockwork, invention, and time, by Sean K Reynolds.
  • An unlikely discovery in Numeria's wastes in the Pathfinder's Journal, by Amber E. Scott.
  • Four new monsters, by Adam Daigle, Nicolas Logue, and Sean K Reynolds.

3 of 6 The Choking Tower

Dark Clouds Gathering

The Lords of Rust and their strange Iron God have been defeated, but the victory of Numeria's newest heroes has uncovered a threat to the land much greater than a mere gang of bandits. A mightier Iron God is rising in power in the enigmatic Silver Mount—but before the heroes can confront it, they must recover the legacy of this strange deity's first worshiper. Clues lead to the technophobic town of Iadenveigh, a farming community near the mysterious Choking Tower of technomancer Furkas Xoud. What role will this knowledge-obsessed "smoke wizard" play in this unfolding threat? Will the heroes be ready in time for their inevitable clash with Numeria's greatest Iron God?

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • "The Choking Tower," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
  • A look at the insular, agrarian city of Iadenveigh, by Ron Lundeen.
  • Three exciting encounters in the wilds of Numeria to add to your Iron Gods campaign, by Patrick Renie.
  • A journey-turned-mystery in the Pathfinder's Journal, by Amber E. Scott.
  • Four fearsome new monsters, by Paris Crenshaw, Mark Garringer, and Ron Lundeen.

4 of 6 Valley of the Brain Collectors

Send... More... Adventurers!

After unearthing clues pointing them toward the legacy of a mysterious prophet, the heroes of Numeria must brave a remote canyon known as the Scar of the Spider, where they hope to uncover ancient knowledge to aid them in defeating the sinister Iron God of the Silver Mount. But the heroes aren't the first visitors to the distant valley—alien monstrosities from the darkest reaches of space have colonized the canyon, and hold their own horrific agendas. Can the heroes escape with their brains intact, or will they become the latest additions to a sinister, otherworldly collection?

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • "Valley of the Brain Collectors," a Pathfinder adventure for 10th-level characters, by Mike Shel.
  • A treatise on the galaxy-spanning horrors known as the Dominion of the Black, by Mike Shel.
  • A study of the technology used by four alien cultures, by David Schwartz.
  • A hero's solemn return home in the Pathfinder's Journal, by Amber E. Scott.
  • Four horrendous new monsters, by Mike Shel.

5 of 6 Palace of Fallen Stars

Here There Be Robots!

Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the mysterious Silver Mount itself. Somewhere deep within that ruined starship, the greatest of the Iron Gods is rising to power. But before the heroes of Numeria can oppose it, they must contend with the Technic League and the Black Sovereign, for these oppressive rulers control access to the legendary site. Will the technological wonders gathered from across Numeria and the clues gleaned from an ancient android oracle be enough for the heroes to prevail, or will they be crushed under the Technic League's metal boot?

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • "Palace of Fallen Stars," a Pathfinder adventure for 13th-level characters, by Tim Hitchcock.
  • A look behind the walls of Starfall, Numeria's dangerous capital city, by Tim Hitchcock.
  • A study of the nihilistic faith of Zyphus, god of accidental death, by Sean K Reynolds.
  • Devotion and danger in the Pathfinder's Journal, by Amber E. Scott.
  • Four new monsters, by Benjamin Bruck, Tim Hitchcock, Sean K Reynolds, and Larry Wilhelm

6 of 6 The Divinity Drive

Into the Mind of a God

Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasures, but more than riches waits within this towering ruin's alien chambers. Here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence. With the brutish rulership of Starfall cowed, the time is right for the PCs to mount the most extensive and dangerous expedition ever made into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes in one of Golarion's most legendary dungeons, and what insidious traps has the Iron God set for them within those metal walls?

This volume of Pathfinder Adventure Path concludes the Iron Gods Adventure Path and includes:

  • "The Divinity Drive," a Pathfinder adventure for 15th-level characters, by Crystal Frasier.
  • Dangerous plots to expand your Iron Gods campaign, by Adam Daigle and James Jacobs.
  • A look into the inner workings of robots, by Greg A. Vaughan.
  • The gripping conclusion of the Pathfinder's Journal, by Amber E. Scott.
  • Five dangerous new monsters, by Adam Daigle, Crystal Frasier, Thurston Hillman, and Will McCardell.

Pathfinder Campaign Setting:
Iron Gods Poster Map Folio - FREE in shrink

The Land of Super-Science

Explore Numeria, the land of super-science, with the Iron Gods Poster Map Folio! Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Iron Gods Adventure Path.

These huge, lavishly illustrated poster maps depict locations found in the Iron Gods Adventure Path. The first map explores the strange but industrious town of Torch (the setting for the first volume of the Adventure Path). The second map shows Starfall, Numeria’s capital, which stands in the shadow of Silver Mount. The third map is a giant, player-oriented illustration of the nation, presented as an ink-and-parchment drawing of this land of technology and superstition!

Whether you’re looking for a town in which to begin your adventures, a sprawling industrial city, or a land of robots and alien beasts, these beautiful maps are the perfect resource for the Iron Gods Adventure Path or any fantasy campaign..

Cartography by Robert Lazzaretti and Ben Wooten