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Pathfinder Adventure Path: Mummy’s Mask

A lightly used Pathfinder Adventure Path in excellent condition. Six soft cover books sold as a complete set. Priority Mail is our only option, so buy more than one book for a competitive shipping price.
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Pathfinder Adventure Path:

Mummy’s Mask

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

1 of 6 The Half-Dead City

By Jim Groves

The Mummy's Mask Adventure Path begins with "The Half-Dead City," an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs! In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis?

This volume of the Pathfinder Adventure Path launches the Mummy's Mask Adventure Path and includes:

  • "The Half-Dead City," a Pathfinder adventure for 1st-level characters, by Jim Groves.
  • A double-sized gazetteer of Wati exploring both parts of this vibrant city dedicated to the dead, by Crystal Frasier.
  • A rough welcome to Wati in the Pathfinder Journal, by Amber E. Scott.
  • Five dangerous new monsters, by Jim Groves, Will McCardell, and Michael McCarthy.

2 of 6 Empty Graves

By Crystal Frasier

Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?

This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:

  • "Empty Graves,” a Pathfinder adventure for 4th-level characters, by Crystal Frasier.
  • A double-sized article that peers into the gods and faiths of Ancient Osirion, by Rob McCreary.
  • A terror-filled night in a family tomb in the Pathfinder’s Journal, by Amber E. Scott.
  • Four desert-dwelling monsters, by Crystal Frasier, Thurston Hillman, and Will McCardell.

3 of 6 Shifting Sands

Chapter 3: "Shifting Sands"
By Richard Pett

To learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who wish such knowledge to remain forgotten. With the clues they discover, the heroes venture deep into Osirion’s uncharted deserts in search of the tomb of Hakotep’s master pyramid-builder. There they face not only dangerous denizens of the desert, but the cult of the Forgotten Pharaoh—cultists who will stop at nothing to ensure their god-king remains undisturbed.

This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:

  • “Shifting Sands,” a Pathfinder RPG adventure for 7th-level characters, by Richard Pett.
  • A gazetteer of the city of Tephu, the City of the Reed People, by Richard Pett.
  • A study of the rituals of mummification, by Russ Taylor.
  • Ancient secrets and deadly kidnappers in the Pathfinder’s Journal, by Amber E. Scott.
  • Five new monsters, by Benjamin Bruck, Adam Daigle, Thurston Hillman, Michael McCarthy, and Patrick Renie.

4 of 6 Secrets of the Sphinx

By Amber Scott

Forgotten No More

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep’s soul.

This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:

  • "Secrets of the Sphinx,” a Pathfinder adventure for 10th-level characters, by Amber E. Scott.
  • An exploration of the sinister world of curses, by Russ Taylor.
  • Two exciting additional encounters in Osirion’s wastes, by Greg A. Vaughan.
  • Reptilian rage and unexpected rescue in the Pathfinder’s Journal, by Amber E. Scott.
  • Five new monsters to challenge player characters, by Michael Kortes, David Schwartz, and Larry Wilhelm.

5 of 6 The Slave Trenches of Hakotep

By Michael Kortes

Entrenched in Peril

The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep’s own flying tomb. Journeying to the Slave Trenches of Hakotep, the heroes must learn how to activate an ancient weapon to pull Hakotep’s tomb back to earth. Will the heroes bring down the flying pyramid of the Sky Pharaoh, or will their bones join the thousands of skeletons that lie crumbling within the Slave Trenches of Hakotep?

This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:

  • “The Slave Trenches of Hakotep,” a Pathfinder adventure for 13th-level characters, by Michael Kortes.
  • A look into the ancient Shory people and their amazing flying cities, by Neil Spicer.
  • A collection of powerful artifacts and strange relics recovered from Osirion’s First Age, by Tim Hitchcock.
  • A thrilling urban pursuit in the Pathfinder’s Journal, by Amber E. Scott.
  • Four exciting new monsters, by Robert Brookes, Adam Daigle, Michael Kortes, and David N. Ross.

6 of 6 Pyramid of the Sky Pharaoh

By Mike Shel

Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified pharaoh from the distant past?

This volume of Pathfinder Adventure Path concludes the Mummy's Mask Adventure Path and includes:

  • “Pyramid of the Sky Pharaoh,” a Pathfinder adventure for 15th-level characters, by Mike Shel.
  • A detailed look into the questions of the afterlife, judgment, and the nature of souls, by F. Wesley Schneider.
  • A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.
  • The exciting conclusion of “Shadow of the Sands” in the Pathfinder’s Journal, by Amber E. Scott.
  • Five new monsters created by Tyler Beck, F. Wesley Schneider, and Mike Shel.

Pathfinder Campaign Setting:
Mummy's Mask Map Folio - FREE in shrink

Charting the Desert

Explore the vast deserts of Osrion, a land of rich history and adventure in the Pathfinder campaign setting, with the Mummy’s Mask Poster Map Folio. Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Mummy’s Mask Adventure Path.

Huge, lavishly illustrated poster maps depict two of the sister cities of the Sphinx Basin: Wati, the Half-City (the setting for the first Mummy’s Mask adventure) and Tephu, the city of the reed people. The third map is a giant player-oriented illustration of Osirion, presented as an ink-and-parchment drawing of the nation, complete with sketches of some of the denizens and dangers found among the dunes! Whether you’re looking for a dusty riverside city or a mysterious regional map to inspire adventure, these beautiful maps are the perfect resource for the Mummy’s Mask Adventure Path or any fantasy campaign.