Pathfinder Adventure Path: Rise of the Runelords

A lightly used Pathfinder Adventure Path in excellent condition. Six soft cover books sold as a complete set. Priority Mail is our only option, so buy more than one book for a competitive shipping price.
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Pathfinder Adventure Path:

Rise of the Runelords

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.

1 of 6 Burnt Offerings

We Be Goblins—You Be Food!

The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!

In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.

This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:

  • "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.
  • An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.
  • A history of the ancient empire of Thassilon, by Wolfgang Baur.
  • The first installment of the Pathfinder's Journal, by Erik Mona.
  • Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.

2 of 6 The Skinsaw Murders

The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, the PCs must travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Skinsaw Men's next victims!

This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes:

  • "The Skinsaw Murders," an adventure for 4th-level characters by Richard Pett.
  • Details on Magnimar, the City of Monuments, by F. Wesley Schneider.
  • Information on the church of Desna, goddess of dreams, stars, and travel, by Sean K Reynolds.
  • The second installment of the Pathfinder's Journal, by Jason Bulmahn.
  • Six new monsters by Jason Bulmahn, James Jacobs, Richard Pett, and F. Wesley Schneider.

Additional map of Magnimar located here - LINK

3 of 6 The Hook Mountain Massacre

Them Ogres Ain't Right...

The Rise of the Runelords Adventure Path continues! The notorious Hook Mountain ogres, known for their violent and savage ways, have slaughtered the soldiers of Fort Rannick. The few surviving rangers need heroes to help them retake this key fortification before the ogres use it as a staging ground for further assaults on the region. Yet why have the ogres chosen now to launch this sudden attack? What sinister force grows in the surrounding wilderness, and what ties to the mysterious Sihedron Rune do the ogres of Hook Mountain hide? Are the rumors of an army of giants massing for war true?

This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes:

  • "The Hook Mountain Massacre," an adventure for 7th-level characters by Nicolas Logue.
  • Advice and encounters to spice up the task of commanding a keep, by Mike McArtor and James L. Sutter.
  • An extensive gazetteer of the region of Varisia, including wandering monsters and more, by James L. Sutter.
  • The third installment of the Pathfinder's Journal, by James L. Sutter.
  • Six new monsters by Nicolas Logue.

4 of 6 Fortress of the Stone Giants

The Giants are on the March!

The Rise of the Runelords Adventure Path continues! Driven to battle by a maniacal warlord, the once-peaceful stone giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint. Will fast action and quick wits be enough to save the defenseless community?

Yet, even if the giants' initial raid can be repelled, only by striking at the heart of their titanic war machine—the black-towered fortress of Jorgenfist—can the menace be quelled. But who knows what mysterious bloodlust spurs the usually peaceful giants to war, or what mysteries lie beneath their ancient fortress?

This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes:

  • "Fortress of the Stone Giants," an adventure for 10th-level characters, by Wolfgang Baur.
  • A study of the ancient history, harsh life, and nuanced society of stone giants, by Wolfgang Baur.
  • Details on the dragons of the Pathfinder Chronicles campaign setting, revealed for the first time by Mike McArtor.
  • The fourth installment of the Pathfinder's Journal, by Mike McArtor.
  • Seven new monsters by Wolfgang Baur.

5 of 6 Sins of the Saviors

Seven Deadly Dungeons!

The Rise of the Runelords Adventure Path continues! The evil beneath the town of Sandpoint refuses to sleep quietly, and a killer from the ancient past awakes. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ageless wizards, where the seven deadly sins reign supreme. Can the PCs hone the sins within themselves into weapons against their true foe, Karzoug, the resurrected Runelord of Greed?

This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes:

  • "Sins of the Saviors," an adventure for 12th-level characters, by Stephen S. Greer.
  • Insights into the magic of Thassilon and the arcane secrets of the runelords, by Brian Cortijo, Nicolas Logue, Owen K. C. Stephens, et al.
  • A glimpse into the profane cult of Lamashtu, the goddess of madness, monsters, and nightmares, by Sean K Reynolds.
  • The fifth installment of the Pathfinder's Journal, by Mike McArtor and James L. Sutter.
  • Six new monsters, by Joshua J. Frost, Stephen S. Greer, Mike McArtor, and F. Wesley Schneider.

6 of 6 Spires of Xin-Shalast

A Runelord Rises!

The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug's minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped?

This volume of Pathfinder Adventure Path concludes the Rise of the Runelords Adventure Path and includes:

  • "Spires of Xin-Shalast," an adventure for 14th-level characters, by Greg A. Vaughan.
  • Full details on Karzoug, the Runelord of Greed, by Greg A. Vaughan.
  • Expanded rules for adventuring in high-altitude environments (beware those abominable snowmen!), by Greg A. Vaughan.
  • The sixth installment of the Pathfinder's Journal, by James L. Sutter.
  • Seven new monsters, by Greg A. Vaughan.

Pathfinder Adventure Path:
Rise of the Runelords Player's Guide - FREE

Who Will Save Sandpoint?

This invaluable resource for Pathfinder's first Adventure Path reveals how best to customize your character so that he'll fit into the realm of Varisia with ease. Inside this guide you'll find:

  • An introduction to Varisia, the frontier region that serves as the setting for Rise of the Runelords, and a brief exploration of your PCs' new hometown of Sandpoint.
  • Notes on how humans, elves, dwarves, gnomes, halflings, half-elves, and half-orcs exist in Varisia.
  • Details on what roles each character class can expect to fill in Rise of the Runelords, including suggestions for animal companions and familiars, favored enemies, character backgrounds, and more.
  • Domains and more for twenty new deities comprising the core pantheon of the Pathfinder Chronicles Campaign Setting.
  • New weapons, armor, and equipment.
  • New feats to give your PCs a distinct Varisianfeel.
  • Full-color maps of Varisia and Sandpoint.