Pathfinder Adventure Path:
Legacy of Fire
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
1 of 6 Howl of the Carrion King
by Erik Mona
Hear the cry of war!
In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of reestablishing the once prosperous community. But buzzards still feast upon the secluded settlement’s corpse: a savage tribe of gnolls and their bestial allies hold the town in the name of a merciless master known only as the Carrion King. Can the PCs retake the village from its feral conquerors, or is Kelmarane but the first bastion of civilization to fall before the hordes of the mysterious warlord?
Pathfinder
Adventure Path begins the Legacy of Fire, and includes:- “Howl of the Carrion King,” an adventure for 1st-level characters, by Erik Mona
- An investigation into the savage gnoll tribes of the Brazen Peaks, their brutal culture, and their merciless members, by Eric Haddock
- Ruins once sacred to the god of magic have become the lair of a living curse in “The Refuge of Nethys,” a Set Piece adventure by James MacKenzie
- The adventures of druid Channa Ti begin in “Dark Tapestry,” a new chronicle in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
- Five new monsters by Adam Daigle, James Jacobs, and F. Wesley Schneider
For characters of 1st to 5th level.
2 of 6 House of the Beast
by Tim Hitchcock
For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King threaten to cast the land into a new era of savagery. Only a strike against the murderous warlord himself can topple the ravenous gnoll war machine, but such a bold assault means a raid on the House of the Beast itself. Do the PCs dare enter the crumbling halls of this accursed fortress? And what treasures lie within the ruins’ depths that even the merciless Carrion King fears to claim?
This volume of Pathfinder includes:- “House of the Beast,” an adventure for 5th-level characters, by Tim Hitchcock
- A gazetteer of the Pale Mountain region, a savage land of unconquerable mountains, mythical beasts, and ageless treasures, by Steve Kenson
- The word of Sarenrae, goddess of the sun, redemption, and healing, along with details on her beneficent followers, by Sean K Reynolds
- Accused of murder, Channa Ti races to reveal a killer in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
- Five new monsters by Adam Daigle, Tim Hitchcock, Robert McCreary, and Sean K Reynolds
For characters of 5th to 7th level.
3 of 6 The Jackal's Price
by Darrin Drader
The savage Carrion King is dead, and in his treasure the heroes recover a mysterious magical map. Rumored to be a portal to several islands of paradise, the heroes must travel across the country to the distant city of Katapesh to seek aid in unraveling the map’s powerful magic and perhaps to find a buyer for the precious item. Unfortunately, the heroes aren’t the only ones with an interest in the map, and before long they’ll be thrown up against a mysterious group of violent genies and one of Katapesh’s most notorious crimelords—a shapeshifting cult leader known only as Father Jackal.
This volume of Pathfinder also includes an in-depth exploration of the world’s genies, reveals many secrets of the world’s second-largest city, and features a bonus adventure set at a remote desert oasis. Also included are several new monsters and the third part of New York Times best-selling author Elaine Cunningham’s Pathfinder Journal.
For characters of 7th to 9th level.
4 of 6 The End of Eternity
by Jason Nelson
Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history’s greatest wizards once again inspires the bold to seek its wonders. Yet time, ancient magic, and bitter rivalries work to corrupt the incredible realm, turning it into both paradise and prison. Can they tame the powers of Kakishon’s magical islands and best the masters of the wondrous land? Or will they forever be prisoners of paradise?
This Pathfinder Adventure Path volume includes:- "The End of Eternity," an adventure for 9th-level characters, by Jason Nelson
- A glimpse into the Maelstrom and the lives of its enigmatic natives, the proteans, lords of primeval chaos, by Todd Stewart
- The magical rites of Sulesh the Great, master of seals and binder of genies, as transcribed by Wolfgang Baur and James Jacobs
- Pathfinder Channa Ti faces danger on the River Asp in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
- Six new monsters by Adam Daigle, James Jacobs, Jason Nelson, F. Wesley Schneider, and Todd Stewart
For characters of 9th to 11th level.
5 of 6 The Impossible Eye
by Greg A. Vaughan
A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame?
This Pathfinder Adventure Path volume includes:- "The Impossible Eye," an adventure for 11th-level characters, by Greg A. Vaughan
- A tour of the City of Brass, the ancient capital of the efreet and most legendary city in all the planes, by Wolfgang Baur
- A fearful look into the savage cult of Rovagug, the imprisoned god of wrath, disaster, and destruction, by Sean K Reynolds
- The adventures of Pathfinder Channa Ti as she discovers wonders and dangers under the sea in the Pathfinder's Journal, by New York Times bestselling author Elaine Cunningham
- Four new monsters by Adam Daigle and Greg A. Vaughan
For characters of 11th to 13th level.
6 of 6 The Final Wish
by Rob McCreary
Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its wake. Empowered and perverted by the granting of wild wishes, this seemingly invincible legion strangles the realm in its fearful grasp as an obsessed general stokes the embers of an age-old devastation. Can the PCs save Katapesh from both a burning tyrant and the resurrection of a living apocalypse? Find out in this, the climax of the Legacy of Fire Adventure Path!
This volume of Pathfinder Adventure Path includes:- "The Final Wish," an adventure for 14th-level characters, by Rob McCreary.
- Accounts of the Spawn of Rovagug, the titanic spawn of the god of destruction, by Clinton Boomer.
- The magic of genies and insights into the power of wishes, by Wolfgang Baur.
- Pathfinder Channa Ti's last-ditch efforts to prevent a dark god from entering the world, in a climactic Pathfinder's Journal by New York Times bestselling author Elaine Cunningham.
- Seven new monsters by Adam Daigle, Rob McCreary, and F. Wesley Schneider.
For characters of 14th to 15th level.
Pathfinder Companion:
Legacy of Fire Player's Guide - FREE
Do what you will, but do not interfere with trade. This is the only law of Katapesh. Under the guidance of the mysterious and alien Pactmasters, this simple rule has allowed Katapesh to become one of the wealthiest nations of the Inner Sea region, where goods, services, and creatures of all kinds are available for the right price. As the location of the Legacy of Fire Adventure Path, Katapesh is a wild land of danger and temptation, home to scheming merchants and bestial gnoll slavers—a perfect place for bold adventurers to prove themselves.
The information contained within these pages gives players the edge they need to survive in this harsh country of sand and magic, from new rules and details on making campaign-specific characters to background information no adventurer should be without. Even those not playing the Legacy of Fire Adventure Path can indulge in new feats, new magic items, and fully-fleshed NPCs perfect for any game. Come in out of the sun and see what the bazaars of Katapesh have in store.
Inside this Pathfinder Companion, you’ll find:- Details, roles, and rules for every character race and class, all specifically tied to Pathfinder’s Legacy of Fire Adventure Path but usable in any campaign!
- A gazetteer of the mercantile desert nation of Katapesh, including everything you need to know about its capital, government, notable locations, and strange marketplaces!
- Tips on adventuring and surviving in the merciless desert!
- Character traits and special features designed to draw players in and grant them additional benefits for roleplaying!
- New magic items, new feats, new weapons, and more!
Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide Game Masters with new sources for campaign intrigue that can be shared with players.