Pathfinder Adventure Path:
Shattered Star
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
1 of 6 Shards of Sin
by Greg A. Vaughan
The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin—who also happens to be one of the Varisian criminals known as the Sczarni. Yet when these heroes track down the missing woman, they find far more than a Pathfinder on the run, becoming embroiled in a swiftly expanding hunt for a fragmented artifact from the ancient empire of Thassilon—a quest that will take them to some of the most dangerous corners of Varisia.
This volume of Pathfinder Adventure Path launches the Shattered Star Adventure Path and includes:- “Shards of Sin,” a Pathfinder RPG adventure for 1st-level characters, by Greg A. Vaughan.
- An exploration of the ancient Sihedron artifact and its ties to powerful Thassilonian magic, as well as details on the mysterious skymetals that fall to Golarion, by James Jacobs.
- Forays into the even seedier underbelly of Riddleport in the Pathfinder’s Journal, by Bill Ward.
- Five new monsters, by Benjamin Bruck, Craig Campbell, Adam Daigle, Amanda Hamon, and James Wilbur.
2 of 6 Curse of the Lady's Light
by Mike Shel
Varisia’s newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of Magnimar, hidden within an ancient, towering lighthouse known as the Lady’s Light. With squabbling boggards, troglodytes, and other swamp monsters dwelling around the ruins, approaching the Light will require either stealth or bravado. But the threats posed by slimy and scaly humanoids pale in comparison to the exiled Gray Maidens who have claimed the interior of the Light as their new headquarters, or to the sinister curse that afflicts the powerful, ancient caretaker of the ruin.
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:- “Curse of the Lady’s Light,” a Pathfinder RPG adventure for 5th-level characters, by Mike Shel.
- The sadistic secrets of the Gray Maidens, a militaristic order once fiercely loyal to an evil, deposed queen, by F. Wesley Schneider.
- The secret ways, peerless techniques, and ancient traditions of Torag, stern god of the forge, protection, and strategy, by Sean K Reynolds.
- Alchemy and housebreaking in the Pathfinder’s Journal, by Bill Ward.
- Four new monsters, by Levi Miles, Sean K Reynolds, and Mike Shel.
3 of 6 The Asylum Stone
by James L. Sutter
The search for the Shattered Star leads the PCs to Kaer Maga, the legendary cliff-top city of criminals, refugees, and anyone else seeking to vanish into its cluttered streets. Enlisted to rescue a troll prophet from a mad artificer’s hanging mansion, the PCs soon find themselves delving into the notorious Undercity. Here they must battle their way through a lost runelord laboratory before finally entering the mysterious cavern realm of the Dark Forest, where an ancient evil has guarded a lost shard for millennia. Can the PCs recover the shard from its unholy guardians and continue their quest, or will they simply be the latest souls lost to the City of Strangers?
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:- “The Asylum Stone,” a Pathfinder RPG adventure for 8th-level characters, by James L. Sutter
- An overview of several prominent gangs in Kaer Maga, and how they can expand the adventure, by James L. Sutter
- New missions and adventure hooks for PCs spending time in Magnimar, by Jim Groves
- Pirates and wererats in the Pathfinder’s Journal, by Bill Ward
- Four new monsters, by Shaun Hocking, Jason Klimchok, and James L. Sutter
4 of 6 Beyond the Doomsday Door
by Tito Leati
The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the abbey. But when the PCs arrive, they find the monastery in ruins and held by savage giants and twisted fey! An ancient terror has returned home, and now dwells within the levels beneath the monastery—a terror who hopes to open the dread doomsday door within!
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
- “Beyond the Doomsday Door,” a Pathfinder RPG adventure for 10th-level characters, by Tito Leati.
- Delve into the horrors of the Abyssal monstrosities known as qlippoth, by James Jacobs.
- Learn about the faith of Groetus, God of the End Times, and the madness of his tortured clergy, by Sean K Reynolds.
- The perils of being a junkie in Riddleport in the Pathfinder’s Journal, by Bill Ward.
- Five new monsters, by James Jacobs, Sean K Reynolds, F. Wesley Schneider, and Jerome Virnich.
5 of 6 Into the Nightmare Rift
by Richard Pett
With five shards of the Shattered Star secure, visions point the PCs toward one of Varisia’s most remote corners as the site protecting the sixth fragment of the powerful artifact. Yet the heroes are not the first to search for this shard—upon arriving at the ancient ruin known as Guiltspur, they find a small army of giants excavating the site on the order of a blue dragon. Even this is not the entirety of the danger, however, for as the heroes soon learn, there are other forces searching for the final shards as well—some hailing from the Darklands below, and some from beyond reality in the nightmare realm of Leng!
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
- "Into the Nightmare Rift," a Pathfinder RPG adventure for 13th-level characters, by Richard Pett.
- Previously unknown secrets about H. P. Lovecraft’s famous Plateau of Leng in a special gazetteer of this strange realm of dreams and horrors, by Greg A. Vaughan.
- The lost and ancient secrets behind the forgotten faith of Lissala, goddess of runes, fate, duty, and obedience, by Sean K Reynolds.
- Alchemists and wererats in the Pathfinder’s Journal, by Bill Ward.
- Four new monsters, including Lovecraftian horrors and Lissala’s herald, by James Jacobs and Sean K Reynolds.
6 of 6 The Dead Heart of Xin
by Brandon Hodge
The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil—but will the aid of an ancient artifact be enough to save them all?
This volume of Pathfinder Adventure Path concludes the Shattered Star Adventure Path and includes:
- “The Dead Heart of Xin,” a Pathfinder RPG adventure for 15th-level characters, by Brandon Hodge.
- Explorations of lost cities and confrontations with ancient evils to continue your Shattered Star campaign, by Adam Daigle.
- A survey of the ancient rulers of Thassilon—all seven runelords detailed in one place, by Rob McCreary.
- The madness-inducing conclusion of “Light of a Distant Star” in the Pathfinder’s Journal, by Bill Ward.
- Four new monsters, by Dennis Baker, Adam Daigle, and Brandon Hodge.
Pathfinder Campaign Setting:
Shattered Star Poster Map Folio - FREE
Return to Varisia
Venture into the Pathfinder campaign setting’s most notorious frontier with the Shattered Star Map Folio! Plan new missions or map your adventuring group’s exploits in both treacherous cities and the monster-haunted wilds with these three enormous poster maps designed for use with the Shattered Star Adventure Path, Pathfinder’s dungeon-crawling quest for magical relics from a fallen empire!
Within this map folio, you’ll find three huge 8-panel poster maps. Tantalize your PCs with an enormous player handout designed to look like an ink-and-parchment map of the region, complete with sketches of local threats and legendary creatures! Then introduce them to the incredibly detailed map of Magnimar, Varisia’s merchant paradise, where the aristocratic traditions of devil-worshiping Cheliax are shunned in favor of independence, commerce, and opportunity. From there, it’s a long riverboat ride to the cliffside monument-city of Kaer Maga, the City of Strangers, where the only law comes from rival gangs and guilds, and civilized monsters rub shoulders with fugitives and religious zealots. Whether you need densely packed cityscapes for your urban adventures or a mysterious regional map to inspire you and your players, these beautiful maps of some of the Pathfinder campaign setting’s most detailed locations are the perfect resource for the Shattered Star Adventure Path or any fantasy campaign.
Cartography by Rob Lazzaretti